MouseDownEvent
String = "" Event name played on mouse button down over an active button that is not selected.
PBE 16.23 changes this class. This page shows the live definition. PBE changes
The sounds of a button. For each interaction the table has an event-name string and an IUiSfxEvent object. The client plays the string when it is not empty. Otherwise it plays the object, if one is set.
| Interaction | Button state | String | Event object |
|---|---|---|---|
| Cursor enters | active | RollOverEvent |
RollOver |
| Cursor leaves | active | RollOutEvent |
RollOut |
| Mouse button down | active, not selected | MouseDownEvent |
Press |
| Mouse button down | active, selected | MouseDownSelected |
PressSelected |
| Mouse button down | inactive | MouseDownOnInactive |
PressInactive |
| Mouse button up | active, not selected | MouseUpEvent |
Release |
| Mouse button up | active, selected | MouseUpSelected |
ReleaseSelected |
| Mouse button up | inactive | MouseUpOnInactive |
ReleaseInactive |
An inactive button plays no sound when the cursor enters or leaves it.
String = "" Event name played on mouse button down over an active button that is not selected.
String = "" Event name played on mouse button down over an inactive button.
String = "" Event name played on mouse button down over an active, selected button.
String = "" Event name played on mouse button up over an active button that is not selected.
String = "" Event name played on mouse button up over an inactive button.
String = "" Event name played on mouse button up over an active, selected button.
Pointer<IUiSfxEvent> Pointer<0x58ec86b0> Pointer<IUiSfxEvent> Event object played for the same interaction when MouseDownEvent is empty.
Pointer<IUiSfxEvent> Pointer<0x58ec86b0> Pointer<IUiSfxEvent> Event object played for the same interaction when MouseDownOnInactive is empty.
Pointer<IUiSfxEvent> Pointer<0x58ec86b0> Pointer<IUiSfxEvent> Event object played for the same interaction when MouseDownSelected is empty.
Pointer<IUiSfxEvent> Pointer<0x58ec86b0> Pointer<IUiSfxEvent> Event object played for the same interaction when MouseUpEvent is empty.
Pointer<IUiSfxEvent> Pointer<0x58ec86b0> Pointer<IUiSfxEvent> Event object played for the same interaction when MouseUpOnInactive is empty.
Pointer<IUiSfxEvent> Pointer<0x58ec86b0> Pointer<IUiSfxEvent> Event object played for the same interaction when MouseUpSelected is empty.
Pointer<IUiSfxEvent> Pointer<0x58ec86b0> Pointer<IUiSfxEvent> Event object played for the same interaction when RollOutEvent is empty.
String = "" Event name played when the cursor leaves an active button.
Pointer<IUiSfxEvent> Pointer<0x58ec86b0> Pointer<IUiSfxEvent> Event object played for the same interaction when RollOverEvent is empty.
String = "" Event name played when the cursor enters an active button.