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UiElementGroupButtonSoundEvents

Changed on PBE 16.23 Value struct

PBE 16.23 changes this class. This page shows the live definition. PBE changes

Class Documentation

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The sounds of a button. For each interaction the table has an event-name string and an IUiSfxEvent object. The client plays the string when it is not empty. Otherwise it plays the object, if one is set.

Interaction Button state String Event object
Cursor enters active RollOverEvent RollOver
Cursor leaves active RollOutEvent RollOut
Mouse button down active, not selected MouseDownEvent Press
Mouse button down active, selected MouseDownSelected PressSelected
Mouse button down inactive MouseDownOnInactive PressInactive
Mouse button up active, not selected MouseUpEvent Release
Mouse button up active, selected MouseUpSelected ReleaseSelected
Mouse button up inactive MouseUpOnInactive ReleaseInactive

An inactive button plays no sound when the cursor enters or leaves it.

Changes on PBE 16.23

Press Pointer<IUiSfxEvent> → Pointer<0x58ec86b0>
PressInactive Pointer<IUiSfxEvent> → Pointer<0x58ec86b0>
PressSelected Pointer<IUiSfxEvent> → Pointer<0x58ec86b0>
Release Pointer<IUiSfxEvent> → Pointer<0x58ec86b0>
ReleaseInactive Pointer<IUiSfxEvent> → Pointer<0x58ec86b0>
ReleaseSelected Pointer<IUiSfxEvent> → Pointer<0x58ec86b0>
RollOut Pointer<IUiSfxEvent> → Pointer<0x58ec86b0>
RollOver Pointer<IUiSfxEvent> → Pointer<0x58ec86b0>

Properties

MouseDownEvent

String = ""
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Event name played on mouse button down over an active button that is not selected.

MouseDownOnInactive

String = ""
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Event name played on mouse button down over an inactive button.

MouseDownSelected

String = ""
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Event name played on mouse button down over an active, selected button.

MouseUpEvent

String = ""
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Event name played on mouse button up over an active button that is not selected.

MouseUpOnInactive

String = ""
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Event name played on mouse button up over an inactive button.

MouseUpSelected

String = ""
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Event name played on mouse button up over an active, selected button.

RollOutEvent

String = ""
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Event name played when the cursor leaves an active button.

RollOverEvent

String = ""
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Event name played when the cursor enters an active button.

Referenced by 1 class · 1 property