VfxAttachedBoneScaleDriver
Inheritance 2 ancestors · 27 siblings
- IVfxBaseDriver
- IVfxVector3Driver
- 0x6d613e54
- 0x6ec6ed80 (removed in patch 16.21)
- VfxAbsVector3Driver
- VfxAddVector3Driver
- VfxAttachedBoneScaleDrivercurrent
- VfxBreakVector3ToFloatsDriver
- VfxClampVector3Driver
- VfxColorRgbAnimatedWithRandomDriver
- VfxColorRgbConstantDriver
- VfxConditionVector3Driver
- VfxDivideByComponentVector3Driver
- VfxDivideByFactorVector3Driver
- VfxEmitterVelocityDriver
- VfxMaxVector3Driver
- VfxMinVector3Driver
- VfxMultiplyVector3Driver
- VfxNormalizeVector3Driver
- VfxPropertyVector3Driver
- VfxScaleVector3Driver
- VfxSplatFloatOntoVector3Driver
- VfxVector3AnimatedWithRandomByFactorDriver
- VfxVector3AnimatedWithRandomDriver
- VfxVector3ConstantDriver
- VfxVector3EasingDriver (removed in patch 16.5)
- VfxVector3FromVector2Driver
- VfxVector3FromVector4Driver
- VfxVector3LerpDriver
- VfxVector3LogicDriver
- IVfxVector3Driver
Class Documentation
Edit documentationA Vector3 driver with no inputs. It returns a vector that the
client stores on the particle system and refreshes once per frame from the skeleton of the
object that owns the system: three floats of the record of one joint of that skeleton. The
value is (1, 1, 1) until the client writes it.
Which joint the client reads, and whether the three floats are the scale of that joint, is not yet confirmed.