VfxEmitterVelocityDriver
Inheritance 2 ancestors · 27 siblings
- IVfxBaseDriver
- IVfxVector3Driver
- 0x6d613e54
- 0x6ec6ed80 (removed in patch 16.21)
- VfxAbsVector3Driver
- VfxAddVector3Driver
- VfxAttachedBoneScaleDriver
- VfxBreakVector3ToFloatsDriver
- VfxClampVector3Driver
- VfxColorRgbAnimatedWithRandomDriver
- VfxColorRgbConstantDriver
- VfxConditionVector3Driver
- VfxDivideByComponentVector3Driver
- VfxDivideByFactorVector3Driver
- VfxEmitterVelocityDrivercurrent
- VfxMaxVector3Driver
- VfxMinVector3Driver
- VfxMultiplyVector3Driver
- VfxNormalizeVector3Driver
- VfxPropertyVector3Driver
- VfxScaleVector3Driver
- VfxSplatFloatOntoVector3Driver
- VfxVector3AnimatedWithRandomByFactorDriver
- VfxVector3AnimatedWithRandomDriver
- VfxVector3ConstantDriver
- VfxVector3EasingDriver (removed in patch 16.5)
- VfxVector3FromVector2Driver
- VfxVector3FromVector4Driver
- VfxVector3LerpDriver
- VfxVector3LogicDriver
- IVfxVector3Driver
Class Documentation
Edit documentationA Vector3 driver with no inputs that returns the velocity of the particle system, in world units per second. The system update writes this value once per frame, from the velocity of the object that the system is bound to or from the change of the system position over the frame.
The driver reads no particle state, so every particle of the system gets the same value in one frame.