0x55bac004
Vec3 = [0, 0, 0]
Removed in 16.9
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The two endpoint offsets of a beam. A beam runs from the system's current world position (the source) to the target position of the effect instance (the target), and these offsets move each end. Both are rotated into the system's orientation before they are added, so they are expressed in the system's local space, not in world space and not in the target's space.
Vec3 = [0, 0, 0] No documentation available yet. Click "Add documentation" to contribute!
Vec3 = [0, 0, 0] No documentation available yet. Click "Add documentation" to contribute!
Vec3 = [0, 0, 0] Offset of the beam's source end from the system's position, in the system's local space.
Vec3 = [0, 0, 0] Offset of the beam's target end from the target position, in the system's local space.