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VfxColorContainer

15.23

Class Documentation

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The particle colour of a VfxMaterialRenderComponent (its Color). A particle's colour is

InitialColor (at spawn) * ColorOverLife (now)

all four channels, component by component. An unset value is white, (1, 1, 1, 1). The render component then applies the premultiply of its blendMode and passes the colour to the material's shader.

Properties

CensoredColorModulate

Vec4 = [1, 1, 1, 1]
16.20
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No use by the client was found. It does not change the particle colour.

ColorOverLife

Embed<VfxVector4DynamicProperty> = { "Vector4": {} }
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The colour over the particle's life. The client evaluates it for each particle in every update and multiplies it by the particle's InitialColor.

Examples:

Referenced by 1 class · 1 property