EnableNode
U8 = 0
Removed in 16.9
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One per-particle shader value, an entry of DynamicParticleParameter on
VfxDriverContainer. The entry's key selects where the value
goes in the particle's record, which the material's shader reads.
InitialParameters once for each new particle and
writes the result into the particle's record.KeyedParameters for each particle. If
InitialParameters is also set, the result is multiplied, component by component, by
the particle's spawn value. The product replaces the value in the record.So with both values set, the shader reads InitialParameters (at spawn) times
KeyedParameters (now). With only one of them set, it reads that one.
U8 = 0 No documentation available yet. Click "Add documentation" to contribute!
The value at spawn, a VfxVector4DynamicProperty evaluated once per particle.
The value over the particle's life, a VfxVector4DynamicProperty evaluated for each particle in every update.