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VfxEffectorDefinition

16.16

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Attaches an environment effector to a particle system: a moving force applied to a map-wide environment field rather than to the system's own particles. Held by VfxSystemDefinitionData through its EffectorDefinition property.

The effector force is bound to the system instance for the duration of its lifetime. The linked effector data describes its shape and physical properties, which are used for surface displacement.

Properties

0x608eac63

Bool = false
16.17
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Referenced by 1 class · 1 property