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VfxPhysicsNoiseDefinitionData

16.5 Value struct

Class Documentation

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The settings of the noise modifier: a sphere of influence and a rate of random impulses. All four values are evaluated once per step for the whole emitter.

Properties

NoiseVector

Embed<VfxVector3DynamicProperty> = { "Vector3": {} }
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Per-axis strength of an impulse, in world units per second squared. Each impulse is a random unit direction multiplied by this vector, so {0, 1, 0} gives vertical pushes only.

frequency

Embed<VfxFloatDynamicProperty> = { "Float": {} }
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Impulses per second. If the step is shorter than one period, no impulse fires in it; if it is longer, several fire. At 0 only the impulse on the first step fires.

Referenced by 1 class · 1 property