The result while Switch is false.
VfxSwitchVector4LogicDriver
Inheritance 2 ancestors · 25 siblings
- IVfxBaseDriver
- IVfxVector4Driver
- VfxAbsVector4Driver
- VfxAddVector4Driver
- VfxBreakVector4ToFloatsDriver
- VfxBreakVector4ToVector2sDriver
- VfxClampVector4Driver
- VfxColorAnimatedWithRandomByFactorDriver
- VfxColorAnimatedWithRandomDriver
- VfxColorConstantDriver
- VfxColorRgbaDriver
- VfxConditionVector4Driver
- VfxDivideByComponentVector4Driver
- VfxDivideByFactorVector4Driver
- VfxMaxVector4Driver
- VfxMinVector4Driver
- VfxMultiplyVector4Driver
- VfxPropertyVector4Driver
- VfxRenderParamVector4Driver (removed in patch 16.4)
- VfxScaleColorRgbaDriver (removed in patch 16.1)
- VfxSplatFloatOntoVector4Driver
- VfxSwitchVector4LogicDrivercurrent
- VfxVector4EasingDriver (removed in patch 16.5)
- VfxVector4FromVector2Driver
- VfxVector4FromVector3Driver
- VfxVector4LerpDriver
- VfxVector4LogicDriver
- VfxVector4PropertyDriver (removed in patch 16.1)
- IVfxVector4Driver
Class Documentation
Edit documentationA Vector4 driver that returns True or False depending
on a game bool driver.
The client evaluates Switch once per frame for each emitter and keeps the result as a
number, like the value of a VfxVector4LogicDriver. If
the number is 0, the driver evaluates False. Any other number evaluates True. Only
the chosen operand is evaluated.
Properties
Source
U8 = 0 16.5
Selects the object that Switch is evaluated for, as VfxVector4LogicDriver.Source describes.
The condition that picks the operand.
The result while Switch is true, and always when Switch is not set.