ILogicBoolDriver
Interface
Inheritance 3 ancestors · 9 siblings · 53 descendants
- ILogicDriver
- ILogicFloatDriver
- ILogicIntDriver
- BasicAttackSlotIntDriver
- BasicSpellSlotIntDriver
- EmoteIdIntDriver
- EmptyLogicIntDriver
- ExtendedSpellSlotIntDriver
- GetGearIndexIntDriver
- ILogicBoolDrivercurrent
- 0xb07d5aff (removed in patch 16.1)
- 0xb5c28890
- AllTrueMaterialDriver
- DelayedBoolMaterialDriver
- EmptyLogicBoolDriver
- FixedDurationTriggeredBoolDriver
- FloatComparisonMaterialDriver
- GetMapPropBoolDynamicMaterialBoolDriver
- GetSequenceObjectDynamicMaterialBoolDriver (removed in patch 15.4)
- HasBuffDynamicMaterialBoolDriver
- HasBuffOfTypeBoolDriver
- HasBuffWithAttributeBoolDriver
- HasGearDynamicMaterialBoolDriver
- HasLossOfControlTypeBoolDriver
- HasMultiKillMaterialBoolDriver
- HasReceivedAnimEmoteEventBoolDriver
- HasReceivedAnimationEventBoolDriver
- HasSkinAugmentBoolDriver
- HasUnitTagBoolDriver
- HasValueChanged
- IsAliveBoolDriver
- IsAnimationPlayingDynamicMaterialBoolDriver
- IsAttackingBoolDriver
- IsCastingBoolDriver
- IsChampionNameBoolDriver
- IsCharacterSkinIdBoolDriver
- IsCloneBoolDriver
- IsDeadDynamicMaterialBoolDriver
- IsEmoteMutedBoolDriver
- IsEnemyDynamicMaterialBoolDriver
- IsInCombatDynamicMaterialBoolDriver
- IsInGrassDynamicMaterialBoolDriver
- IsInShopRangeBoolDriver
- IsInWaterBoolDriver
- IsLocalPlayerBoolDriver
- IsMapPropHoveredDynamicMaterialBoolDriver
- IsMovingBoolDriver
- IsOnGameplayTextureBoolDriver
- IsOptionEnabledBoolDriver
- IsStealthedBoolDriver
- LastDamageTypeMaterialBoolDriver
- LearnedSpellDynamicMaterialBoolDriver
- MapVisibilityLogicBoolDriver
- NotMaterialDriver
- OneTrueMaterialDriver
- PercentageEnabledBoolMaterialDriver
- RawBoolConceptLogicDriver
- SequenceMaterialBoolDriver
- SubmeshVisibilityBoolDriver
- TftIsEnemyMaterialBoolDriver
- LongestLossOfControlTypeIntDriver
- RawIntConceptLogicDriver
- SpellRankIntDriver
- ILogicIntDriver
- ILogicFloatDriver
Class Documentation
Edit documentationA logic driver that produces true or false. Bool drivers are the conditions of the driver system: they gate effects, pick between values and switch UI on and off. ILogicFloatDriver describes how drivers are evaluated and what the source is.
A bool driver also counts as an int and as a float driver: read as a number, it gives
1 for true and 0 for false.
Referenced by 21 classes · 23 properties
- 0xbe793e5f Condition
Pointer<ILogicBoolDriver> - AllTrueMaterialDriver mDrivers
List<ILogicBoolDriver> - ColorChooserMaterialDriver mBoolDriver
Pointer<ILogicBoolDriver> - DelayedBoolMaterialDriver mBoolDriver
Pointer<ILogicBoolDriver> - DynamicMaterialStaticSwitch driver
Pointer<ILogicBoolDriver> - DynamicMaterialTextureSwapOption driver
Pointer<ILogicBoolDriver> - EnabledTimerFloatDriver mBoolDriver
Pointer<ILogicBoolDriver> - FixedDurationTriggeredBoolDriver mBoolDriver
Pointer<ILogicBoolDriver> - LerpMaterialDriver mBoolDriver
Pointer<ILogicBoolDriver> - LerpVec4LogicDriver BoolDriver
Pointer<ILogicBoolDriver> - LogicDriverBoolParametricUpdater driver
Pointer<ILogicBoolDriver> - LogicDriverConditionalElementsEntry EnableCondition
Pointer<ILogicBoolDriver> - LogicDriverViewEntry EnableCondition
Pointer<ILogicBoolDriver> - LogicDriverVisibilityController 0x35b17559
Pointer<ILogicBoolDriver>VisibilityDriverPointer<ILogicBoolDriver> - NotMaterialDriver mDriver
Pointer<ILogicBoolDriver> - OneTrueMaterialDriver mDrivers
List<ILogicBoolDriver> - PercentageEnabledBoolMaterialDriver BoolDriver
Pointer<ILogicBoolDriver> - PersistentEffectConditionData OwnerCondition
Pointer<ILogicBoolDriver>SourceConditionPointer<ILogicBoolDriver> - StateAnimTransitionData Condition
Pointer<ILogicBoolDriver> - SwitchMaterialDriverElement mCondition
Pointer<ILogicBoolDriver>