The attractors. A null entry is skipped.
Class 0x402b2a8f
Inheritance 1 ancestor · 14 siblings
- VfxPhysicsModifierBase
- 0x402b2a8fcurrent
- 0x4a2445d4
- 0x8edc8e76
- 0xc685a3b6
- VfxPhysicsAccelerationModifier
- VfxPhysicsDragModifier
- VfxPhysicsFollowTerrainModifier
- VfxPhysicsGroundCollisionModifier
- VfxPhysicsOrbitModifier
- VfxPhysicsPositionModifier
- VfxPhysicsRotationModifier
- VfxPhysicsScaleModifier
- VfxPhysicsSimpleModifier (removed in patch 16.13)
- VfxPhysicsVelocityModifier
- VfxPhysicsWorldSpaceTranslationModifier (removed in patch 15.24)
Class Documentation
Edit documentationA physics modifier that pulls the particles toward a
list of points. Each entry of Attractors is one
attractor.
On each step, before the integration, each attractor's values are evaluated once for
the whole emitter. Then, for each particle and each attractor, the client takes the
vector from the particle to the attractor's Position. If the particle is inside
AttractionRadius, AttractionAcceleration is added to the particle's acceleration
along that vector. The pull has the same strength everywhere inside the radius; it does
not fall off with distance.