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A physics modifier that offsets the particles' position. It places them at spawn and can move them by an animated offset afterwards.
InitialLocalOffset, plus InitialWorldOffset, plus a
point sampled from EmissionSource. It is added to the particle's position.LocalKeyedOffset and WorldKeyedOffset are
evaluated, and the particle is moved by how much each value changed since the
previous step. The particle therefore sits at the keyed offset from where its other
motion takes it. On the first step the full value is applied.All offsets are in world units. The movement is a displacement, so it gives the particle no momentum.
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A shape that each particle's birth point is sampled from, such as a sphere, a box, a mesh or the bound unit's body. The sampled point is added to the birth offset. The shape also gives each particle an emission normal, which VfxPhysicsVelocityModifier uses as the radial direction. See IVfxEmissionSource.
Birth offset in the axes of the particle's reference frame, evaluated once per particle at spawn.
Birth offset that keeps its world direction, evaluated once per particle at spawn.
Animated offset in the axes of the particle's reference frame, evaluated on every step. Only its change between steps moves the particle. Left unset, there is no keyed offset.
Animated offset that keeps its world direction, evaluated on every step. Only its change between steps moves the particle. Left unset, there is no keyed offset.