0xc3c071f0
Flag = false Where the terrain height is read. When set, the height is read once per step at the emitter's position and used for every particle. When clear, it is read per particle at the particle's own world position.
A physics modifier that keeps the particles at a
fixed height above the ground. It runs on each step after the integration. It reads the
terrain height, sets the particle's world height to that height plus HeightOffset, and
moves the particle's position in its reference frame by the same amount.
The correction is a displacement, so it gives the particle no vertical velocity. A particle that walks over a slope follows the slope, and its other motion continues unchanged.
Flag = false Where the terrain height is read. When set, the height is read once per step at the emitter's position and used for every particle. When clear, it is read per particle at the particle's own world position.
Height above the terrain, in world units, as a float driver value evaluated on every step. Required: if the driver is null, the modifier does nothing.