PathHash
Hash The concept's identity - the hash writers and readers use to address this channel.
Root of the Concept system: a concept is a named value channel that
decouples the producer of a gameplay value from its consumers. Script
blocks write concepts (see
ConceptBlockBase), and the logic-driver graph
reads them back through the Raw*/Eased*ConceptLogicDriver classes (see
RawFloatConceptLogicDriver), from
where the value can reach materials, animation conditions, VFX, and
driver-driven UI. Neither end names
the other: both address the channel by its PathHash.
Concepts exist per value type - BoolConcept,
IntConcept, FloatConcept,
Vector3Concept,
Vector4Concept - each carrying a typed default
that readers see until the value is first written, and optional easing that
smooths changes for the Eased* readers.
Hash The concept's identity - the hash writers and readers use to address this channel.