mClipName
Hash = "0x0" The child that plays in this range, as a key of AnimationGraphData.mClipDataMap.
An empty name, or a name that is not in the map, plays nothing in this range and
leaves the child that plays.
One range of a ConditionFloatClipData: a bound, the child that plays in that range, and how long the clip stays on this child after the value has left the range.
Hash = "0x0" The child that plays in this range, as a key of AnimationGraphData.mClipDataMap.
An empty name, or a name that is not in the map, plays nothing in this range and
leaves the child that plays.
F32 = 0 How long the clip stays on this child after the value has moved to a higher
range, in seconds. It works like mHoldAnimationToLower.
F32 = 0 How long the clip stays on this child after the value has moved to a lower range,
in seconds. While the time runs, the clip keeps choosing this child, so it keeps
playing. When the time is over, ConditionFloatClipData.mChildAnimDelaySwitchTime
starts, so the two add up.
mValue of the two entries, not the value itself.0 switches at once.
F32 = 0 The bound of the range, in the unit of the clip's Updater. For values of 0 or
more it is the lower bound of the range. For values below 0 it is the upper bound.
See ConditionFloatClipData.mConditionFloatPairDataList.