DefaultState
Hash = "0x0" Hash of the state that the entity is in when the client creates its state machine component.
The state table of the state machine of a map entity. The entity's
StateMachineGeComponentDef links it in
StateMachineDef.
The entity is in one state at a time. A state is named by a hash. When the client
creates the state machine component, the current state is DefaultState. After that,
the server sends the state changes, and each change carries the time at which it
happened.
The client finds the current state by its hash in states. On a change it plays the
OutSequence of the old state, then the InSequence of the new state.
StateMachineGeComponentDef describes how the
sequences play and which entities they act on.
Hash = "0x0" Hash of the state that the entity is in when the client creates its state machine component.
The states of the machine, keyed by state hash. See EntityState.