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IdentifierComponents

15.18

Class Documentation

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One spawn type of a neutral camp: a type name and the components that the client runs for it. It is an entry of NeutralCampIdentifier.SpawnTypes.

When the server switches the camp to this spawn type, the client runs each component of 0x90373b91 on the camp entity. The one kind of component in the client sets an icon (GameEntityIconData) on the camp's NewIconGeComponent.

Properties

0x2d63dca5

List2<0x10a4976a> = []
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Components called with the hash of TypeName when the identifier loads. The list can hold no object, because no class implements 0x10a4976a.

0x90373b91

List2<0xaa0bf832> = []
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Components that the client runs on the camp entity when the camp switches to this spawn type.

TypeName

String = ""
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Name of the spawn type. The server selects the spawn type by the hash of this name.

Referenced by 1 class · 1 property