Components called with the hash of TypeName when the identifier loads. The list can hold no object, because no class implements 0x10a4976a.
IdentifierComponents
Class Documentation
Edit documentationOne spawn type of a neutral camp: a type name and the components that the client
runs for it. It is an entry of NeutralCampIdentifier.SpawnTypes.
When the server switches the camp to this spawn type, the client runs each component of
0x90373b91 on the camp entity. The one kind of component in the client sets an icon
(GameEntityIconData) on the camp's NewIconGeComponent.
Properties
Components that the client runs on the camp entity when the camp switches to this spawn type.
TypeName
String = "" Name of the spawn type. The server selects the spawn type by the hash of this name.