Components for the whole camp, called with the hash of CampName when the identifier loads. The list can hold no object, because no class implements 0x10a4976a.
NeutralCampIdentifier
Class Documentation
Edit documentationThe identity of a neutral camp: its name and the kinds of monster it can spawn. A
NeutralCampGeComponentDef links it in CampIdentifier.
The client gives the camp object the name CampName. When the object loads, the client
indexes the SpawnTypes by the hash of their TypeName.
The server tells the client which spawn type the camp currently has, by the hash of the
type name. When that hash changes, the client finds the spawn type with that hash and runs
the components in its 0x90373b91 list on the camp (see
IdentifierComponents). If no spawn type has the hash,
nothing happens.
Properties
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CampName
String = "" Name of the camp object.
Type history (2 revisions)
- 15.16 - 15.17
Map<Hash, 0x2c0b6330> - since 15.18
List2<IdentifierComponents>
The kinds of monster the camp can spawn. See IdentifierComponents.