SkipExecution
Bool = false When true, the client does not apply the set when it initialises input.
A set of key binding overrides that the client can hold back. It has the format of OverrideKeyBindingsConfig.
The set that WasdMoveOrderData carries in 0x80a6bb6d is
applied when the player switches to keyboard movement. When the player switches back,
the client restores the regular bindings.
Bool = false When true, the client does not apply the set when it initialises input.