IGameModeConfig
Interface
Inheritance 1 ancestor · 1 sibling · 60 descendants
- IGameModeConfigBase
- IGameModeConfigcurrent
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- AdditionalMapContainersConfig
- AugmentDataListConfig
- ChampionAugmentTagList
- ChampionSpecConfig
- CharacterQuestListConfig
- CherryCameoList
- CherryConfigs
- ControlSchemeSwapConfig
- GuestOfHonorListData
- ItemRecommendationConfig
- LastHitAssistConfig
- LoLModesRoundsListData
- LolModesReplayConfig
- LolModesTeamConfig
- LuaDeprecationConfig
- MonarchInteractConfig (removed in patch 16.5)
- MonarchInventoryConfig (removed in patch 16.5)
- MonarchRecipeConfig (removed in patch 16.5)
- MonarchRegionConfig (removed in patch 16.5)
- MonarchTeamConfig (removed in patch 16.5)
- MusicProfile
- NavGridRegionRenderData
- ReciprocityConfig
- RoleBoundQuestConfig
- SmartPingData
- SpellPickChoiceConfig
- TooltipConfig
- VisionConfig
- WasdMoveOrderData
- IGameModeConfigClient20
- IGameModeConfigcurrent
Class Documentation
Edit documentationThe kind of per-mode config that a mode links from GameModeMapData.Configs.
IGameModeConfigBase explains how the client finds a
config and what a missing one means.
The client does not treat these differently from an IGameModeConfigClient: objects from both lists go into the same table and are looked up the same way.
Referenced by 2 classes · 2 properties
- GameModeMapData Configs
List<IGameModeConfig> - TFTSetData Configs
List2<IGameModeConfig>