The sound event for the endpoint of the beam.
SeqActionSfxBeam
Inheritance 2 ancestors · 3 siblings
- ISequenceAction
- SeqActionSfxBase
- SeqActionSfxAttached
- SeqActionSfxBeamcurrent
- SeqActionSfxMoving
- SeqActionSfxStatic
- SeqActionSfxBase
Class Documentation
Edit documentationA SeqActionSfxBase that plays sounds along a beam between two locations, with extra events at the midpoint and the endpoint. The action has a start step, an update step and a stop step. Their code was not traced.
Properties
The sound event for the midpoint of the beam.
No documentation available yet. Click "Add documentation" to contribute!
The start of the beam.
Type history (2 revisions)
- 15.4 - 15.10
Pointer<ISequenceLocation> - since 15.11
Pointer<SeqInputVector>
The end of the beam.