Type history (2 revisions)
- 15.4 - 15.10
Pointer<ISequenceLocation> - since 15.11
Pointer<SeqInputVector>
The position of the sound.
A SeqActionSfxBase that plays a sound at a location. The action has a start step and a stop step and no update step. Their code was not traced.
Pointer<ISequenceLocation> Pointer<SeqInputVector> The position of the sound.