The objects whose value is read and written. Objects without a light are skipped.
SeqInputLightHdrScale
Inheritance 1 ancestor · 14 siblings
- SeqInputFloat
- 0x4e633020 (removed in patch 14.16)
- 0x577455c5 (removed in patch 14.16)
- 0x98825d29 (removed in patch 14.16)
- 0xa287b3c9 (removed in patch 14.16)
- SeqInputCombinedFloat4
- SeqInputConstFloat
- SeqInputLightHdrScalecurrent
- SeqInputLightIntensityScale
- SeqInputMaterialParamFloat
- SeqInputPointLightRadius
- SeqInputVarCameraFarClip
- SeqInputVarCameraFov
- SeqInputVarCameraNearClip
- SeqInputVarCameraZoom
- SeqInputWindSpeed
Class Documentation
Edit documentationA float input for the HDR scale of a light.
- A read returns the value of the first object in
Objectsthat has a light. - A write sets the value on every object in
Objectsthat has a light.
The read fails if no object in Objects has a light. An unset Objects matches no object.
SeqActionLightHdrScale writes through this input by default.
See SeqInputFloat for how sequence inputs are read and written.
Properties
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