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SeqInputLightHdrScale

15.6

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A float input for the HDR scale of a light.

  • A read returns the value of the first object in Objects that has a light.
  • A write sets the value on every object in Objects that has a light.

The read fails if no object in Objects has a light. An unset Objects matches no object.

SeqActionLightHdrScale writes through this input by default.

See SeqInputFloat for how sequence inputs are read and written.

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