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SeqInputPointLightRadius

15.6

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A float input for the radius of a point light.

  • A read returns the value of the first object in Objects that has a point light.
  • A write sets the value on every object in Objects that has a point light.

The read fails if no object in Objects has a point light. An unset Objects matches no object.

See SeqInputFloat for how sequence inputs are read and written.

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