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SkinAnimationProperties

Class Documentation

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The animation setup of a character skin. The client loads the graph as part of the character load, after it has built the skin's mesh. If the mesh cannot be built, the graph is not loaded.

Properties

animationGraphData

Link<AnimationGraphData> = "0x0"
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The skin's AnimationGraphData. There is no fallback to another skin's graph or to a default graph.

When the graph loads, the client goes through every clip in mClipDataMap that has an event map (mEventDataMap). For each ParticleEventData in those maps whose mEffectName ends in .troy (any case), it preloads that particle effect. Particle events that use only mEffectKey are not preloaded here.

Shipped data sets it on every skin.

Referenced by 1 class · 1 property