The bindings. Each entry names a Selector of the sequence and a map entity by the
hash in Entity. If Entity does not resolve to an entity, the client skips the
entry and the selector stays unbound.
StateMachineHelperSequenceData
Class Documentation
Edit documentationThe entity bindings of one state sequence. Before the client plays the sequence, it
binds a map entity to each selector in
SelectorMappings, so that the actions of the sequence act on those entities.