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StateMachineHelperSequenceData

15.2

Class Documentation

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The entity bindings of one state sequence. Before the client plays the sequence, it binds a map entity to each selector in SelectorMappings, so that the actions of the sequence act on those entities.

Properties

SelectorMappings

List2<GameEntitySelectorMapping> = []
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The bindings. Each entry names a Selector of the sequence and a map entity by the hash in Entity. If Entity does not resolve to an entity, the client skips the entry and the selector stays unbound.

Referenced by 1 class · 1 property