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StaticMaterialPassDef

Class Documentation

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Properties

StencilReferenceId

Hash
"0x0"

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SrcColorBlendFactor

U32
1

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BlendEnable

Bool
false

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Shader

Link<IShaderDef>
"0x0"

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DepthOffsetSlope

F32
0.0

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StencilEnable

Bool
false

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CullEnable

Bool
true

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WindingToCull

U32
1

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StencilPassDepthPassOp

U32
0

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DstAlphaBlendFactor

U32
0

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BlendEquation

U32
0

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StencilCompareFunc

U32
1

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SrcAlphaBlendFactor

U32
1

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DepthCompareFunc

U32
3

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PolygonDepthBiasEnable

Bool
false

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StencilPassDepthFailOp

U32
0

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StencilMask

U32
0

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WriteMask

U32
31

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DstColorBlendFactor

U32
0

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StencilReferenceVal

U8
0

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ParamValues

List<StaticMaterialShaderParamDef>
[]

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DepthEnable

Bool
true

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StencilFailOp

U32
0

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ShaderMacros

Map<String>
{}

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DepthOffsetBias

F32
0.0

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