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TeamDefinition

15.11

Shared - used by classes in UI and HUD, Game objects and entities and Game modes.

Class Documentation

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A named team. When the definition loads, the client stores the hash of teamName.

A TeamGeComponentDef.TeamDefinition or a MultiTeam that links the definition gets its team by that hash: the client looks the hash up in the team table of the current game mode. If the mode has no team of that name, the client uses the default team.

Properties

0xecc8235f

String = "game_hud_text_blue_team"
16.5
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A localisation key. The default is the key of the HUD text for the blue team. No code that reads it was found.

NumPlayers

U32 = 2
Removed in 16.5
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teamName

String = "Default Team"
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Name of the team. Its hash is the key in the team table of the game mode.

Referenced by 4 classes · 5 properties