0xecc8235f
String = "game_hud_text_blue_team" 16.5
A localisation key. The default is the key of the HUD text for the blue team. No code that reads it was found.
Shared - used by classes in UI and HUD, Game objects and entities and Game modes.
A named team. When the definition loads, the client stores the hash of teamName.
A TeamGeComponentDef.TeamDefinition or a MultiTeam that links the
definition gets its team by that hash: the client looks the hash up in the team table
of the current game mode. If the mode has no team of that name, the client uses the
default team.
String = "game_hud_text_blue_team" A localisation key. The default is the key of the HUD text for the blue team. No code that reads it was found.
U32 = 2 No documentation available yet. Click "Add documentation" to contribute!
String = "Default Team" Name of the team. Its hash is the key in the team table of the game mode.
Link<TeamDefinition> Link<TeamDefinition> Link<TeamDefinition> Embed<TeamDefinition> NamedTeams List2<TeamDefinition>