Team
U32 = 100 Team id, used when TeamDefinition is not set:
| Value | Team |
|---|---|
100 |
Order (blue side) |
200 |
Chaos (red side) |
300 |
Neutral |
| any other value | no team |
The team of an entity. It sits in the Team field of an entity template. Other
components read the team from it, for example a shop, a spawn point or a camp when it
builds its object, and an icon when it picks a team-specific texture.
If TeamDefinition is set, it decides the team. Otherwise, Team decides.
U32 = 100 Team id, used when TeamDefinition is not set:
| Value | Team |
|---|---|
100 |
Order (blue side) |
200 |
Chaos (red side) |
300 |
Neutral |
| any other value | no team |
A TeamDefinition. The client looks up its teamName in the
team table of the current game mode. If the name is not in the table, the entity gets
the default team of the mode.
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