mSubMeshName
String = "" The name of the submesh whose UV animation is read.
A vector driver that returns the UV scale and bias of a UV
animation of a submesh of the source's mesh. It finds the submesh mSubMeshName in
the mesh of the source and reads its UV animation mUvAnimIndex. The result is kept on
the mesh together with the time it was computed for.
When the submesh or the animation is not found, the driver returns (1, 1, 0, 0): a
scale of 1 and a bias of 0, which leave texture coordinates unchanged.
String = "" The name of the submesh whose UV animation is read.
U32 = 0 The index of the UV animation of that submesh.