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VfxEmissionSkeleton

16.1

Class Documentation

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An emission source that is the bones of the skeleton of the unit the effect is bound to, in the unit's current pose. The bone, the point along it and the normal at right angles to it are picked as VfxEmissionSkeletonData describes for a complex emitter. The client then converts the point and the normal from world space into the emitter's frame.

Properties

SkeletonData

Embed<VfxEmissionSkeletonData> = { "skeletonName": "", "JointMask": [] }
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The skeleton and the joint mask. If skeletonName is empty, the bound unit's own skeleton is used. If it is empty and the bound object has no skeleton, the source gives no point.