SkinData
Embed<VfxEmissionMeshData> Default value
{
"skeletonName": "",
"AnimationName": "",
"useSurfaceNormalForBirthPhysics": true,
"maxJointWeights": 4,
"meshScale": 1,
"meshName": "",
"Submeshes": []
}The mesh, skeleton and submesh settings. When the effect is bound to a unit with a
skinned mesh, the unit's own mesh and skeleton replace meshName and skeletonName.
The names in the data are used only when the bound object has no skinned mesh.
Submeshes selects the submeshes as on
VfxEmissionMeshData.