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VfxEmissionMesh

15.24

Class Documentation

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An emission source that is the surface of a static mesh. For each particle a triangle is picked at random, weighted by area, and the point is uniformly random inside the triangle. The emission normal is the triangle's face normal. The sampling is the same as for the emissionMeshName of a complex emitter.

The mesh is not skinned or animated. For points on a unit's body use VfxEmissionSkin.

Properties

meshName

String = ""
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Path of the static mesh. It is loaded when the definition loads. If the name is empty or the mesh has no triangles, the source gives no point.