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VfxFacingModeCameraFacing

16.6

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A facing mode that turns each particle toward the camera's position and keeps it upright in the world. Forward runs from the particle to the camera, and up is world +Y. A mesh points its local +Z at the camera.

The particle collapses onto a line when the camera is straight above or below it, because forward is then parallel to up.

The particle's own rotation is applied inside that frame.