VfxFacingModeCameraFacing
Inheritance 1 ancestor · 5 siblings
Class Documentation
Edit documentationA facing mode that turns each particle toward the camera's position and keeps it upright in the world. Forward runs from the particle to the camera, and up is world +Y. A mesh points its local +Z at the camera.
The particle collapses onto a line when the camera is straight above or below it, because forward is then parallel to up.
The particle's own rotation is applied inside that frame.