AlignPitch
Bool = true When set, the aim point takes the camera's Y; otherwise the particle's Y.
A facing mode that aims each particle at an aim point built per axis, with world +Y as up. Forward runs from the particle to the aim point.
| Aim point axis | Source |
|---|---|
| X | the camera's X if AlignYaw is set, else the particle's |
| Y | the camera's Y if AlignPitch is set, else the particle's |
| Z | always the camera's |
AlignYaw alone turns the particle about the vertical to face the camera and keeps
it upright.AlignPitch alone aims the particle within the vertical plane that runs along world
Z through the particle.The aim point works like the one of the legacy camera alignment flags, but the up axis here is world +Y, not the camera's up vector.
The particle's own rotation is applied inside that frame.
Bool = true When set, the aim point takes the camera's Y; otherwise the particle's Y.
Bool = true When set, the aim point takes the camera's X; otherwise the particle's X.