VfxFacingModeCameraFacingRotationOriented
Inheritance 1 ancestor · 5 siblings
- VfxShimmerFacingMode
- VfxFacingModeCameraAligned
- VfxFacingModeCameraFacing
- VfxFacingModeCameraFacingDirectionOriented
- VfxFacingModeCameraFacingPerAxis
- VfxFacingModeCameraFacingRotationOrientedcurrent
- VfxFacingModeViewAligned
Class Documentation
Edit documentationA facing mode that lines each particle up with its own local Z axis and turns it about that axis to face the camera. A quad runs along the axis, like a VfxPrimitiveRay, and a mesh points its local -X along it.
The particle's rotation only supplies the axis. The rest of it, such as a roll about the axis, is discarded.