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VfxFacingModeCameraFacingRotationOriented

16.12

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A facing mode that lines each particle up with its own local Z axis and turns it about that axis to face the camera. A quad runs along the axis, like a VfxPrimitiveRay, and a mesh points its local -X along it.

The particle's rotation only supplies the axis. The rest of it, such as a roll about the axis, is discarded.