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VfxLegacyGeometryComponent

16.6

Inheritance 2 ancestors · 1 sibling

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A geometry component that holds a legacy primitive, the kind that complex emitters use. The client creates it only when a bin declares one. It never converts a complex emitter's primitive into this component.

The component emitter builds batched geometry only for primitives of the component family, so a legacy quad, ray, beam or trail placed here builds no vertices. Legacy meshes skip the batch and draw per particle. A legacy attached mesh takes the same route as VfxShimmerPrimitiveAttachedMesh, including its fault with locked placement. What else differs for a plain legacy mesh here is not yet identified.

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