DoesParticleLifetimeScale
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
No class documentation available yet. Click "Add documentation" to contribute!
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U8 0No documentation available yet. Click "Add documentation" to contribute!
Hash "0x0"No documentation available yet. Click "Add documentation" to contribute!
Option<F32> nullNo documentation available yet. Click "Add documentation" to contribute!
U8 1No documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
U16 1No documentation available yet. Click "Add documentation" to contribute!
String ""No documentation available yet. Click "Add documentation" to contribute!
F32 0.0No documentation available yet. Click "Add documentation" to contribute!
Option<F32> 0.0No documentation available yet. Click "Add documentation" to contribute!
Pointer<FlexValueVector2> nullNo documentation available yet. Click "Add documentation" to contribute!
U8 1No documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueFloat> {
"ConstantValue": 3,
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Pointer<FlexTypeFloat> nullNo documentation available yet. Click "Add documentation" to contribute!
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Pointer<VfxTextureMultDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueFloat> {
"ConstantValue": 0,
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
List<VfxMaterialOverrideDefinitionData> []No documentation available yet. Click "Add documentation" to contribute!
Bool falseNo documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!
Option<F32> 0.0No documentation available yet. Click "Add documentation" to contribute!
Pointer<IVfxShape> nullNo documentation available yet. Click "Add documentation" to contribute!
String ""No documentation available yet. Click "Add documentation" to contribute!
Bool falseNo documentation available yet. Click "Add documentation" to contribute!
String ""No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueColor> {
"ConstantValue": [
1,
1,
1,
1
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxReflectionDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxMaterialDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxFlexShapeDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector2> {
"ConstantValue": [
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Vec2 [
0,
0
]No documentation available yet. Click "Add documentation" to contribute!
Option<F32> nullNo documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxEmissionSurfaceData> nullNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Embed<IntegratedValueVector2> {
"ConstantValue": [
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!
Vec4 [
1,
1,
1,
1
]No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Vec2 [
0,
0
]No documentation available yet. Click "Add documentation" to contribute!
Vec3 [
0,
0,
0
]No documentation available yet. Click "Add documentation" to contribute!
Pointer<FlexValueFloat> nullNo documentation available yet. Click "Add documentation" to contribute!
Embed<IntegratedValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Vec2 [
0.5,
0.5
]No documentation available yet. Click "Add documentation" to contribute!
U16 0No documentation available yet. Click "Add documentation" to contribute!
U8 7No documentation available yet. Click "Add documentation" to contribute!
Pointer<FlexValueFloat> nullNo documentation available yet. Click "Add documentation" to contribute!
Pointer<FlexValueVector3> nullNo documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
F32 0.0No documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxPrimitiveBase> {}No documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!
I16 0No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Pointer<FlexTypeFloat> nullNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueColor> {
"ConstantValue": [
1,
1,
1,
1
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Vec2 [
1,
1
]No documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxPaletteDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
Vec4 [
1,
1,
1,
1
]No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueFloat> {
"ConstantValue": 0,
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Option<F32> nullNo documentation available yet. Click "Add documentation" to contribute!
F32 0.0No documentation available yet. Click "Add documentation" to contribute!
Embed<VfxShape> {
"BirthTranslation": {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
},
"EmitOffset": {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
},
"EmitRotationAngles": [],
"EmitRotationAxes": []
}No documentation available yet. Click "Add documentation" to contribute!
Pointer<FlexValueVector3> nullNo documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxChildParticleSetDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
String "ASSETS/Shared/Particles/DefaultFalloff.DDS"No documentation available yet. Click "Add documentation" to contribute!
F32 0.0No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
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Pointer<VfxFieldCollectionDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueFloat> {
"ConstantValue": 0,
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Vec3 [
0,
0,
0
]No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
String "ASSETS/Shared/Particles/DefaultColorOverlifetime.dds"No documentation available yet. Click "Add documentation" to contribute!
Vec3 [
0,
0,
0
]No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector2> {
"ConstantValue": [
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxLingerDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
U8 1No documentation available yet. Click "Add documentation" to contribute!
U8 5No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxEmitterLegacySimple> nullNo documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxDistortionDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
F32 1.0No documentation available yet. Click "Add documentation" to contribute!
Pointer<FlexValueVector2> nullNo documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxSoftParticleDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
Embed<IntegratedValueFloat> {
"ConstantValue": 0,
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxAlphaErosionDefinitionData> nullNo documentation available yet. Click "Add documentation" to contribute!
Map<String, IVfxMaterialDriver> {}No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueFloat> {
"ConstantValue": 1,
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Bool falseNo documentation available yet. Click "Add documentation" to contribute!
Option<F32> nullNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueFloat> {
"ConstantValue": 0,
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
F32 0.0No documentation available yet. Click "Add documentation" to contribute!
Vec2 [
0,
0
]No documentation available yet. Click "Add documentation" to contribute!
F32 0.0No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector2> {
"ConstantValue": [
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Link<IMaterialDef> "0x0"No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
1,
1,
1
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
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Pointer<VfxEmitterAudio> nullNo documentation available yet. Click "Add documentation" to contribute!
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Pointer<FlexValueVector3> nullNo documentation available yet. Click "Add documentation" to contribute!
Vec3 [
1,
1,
1
]No documentation available yet. Click "Add documentation" to contribute!
Embed<IntegratedValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
F32 1.0No documentation available yet. Click "Add documentation" to contribute!
Flag falseNo documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector2> {
"ConstantValue": [
1,
1
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Vec2 [
1,
1
]No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
1,
1,
1
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Pointer<VfxEmitterFiltering> nullNo documentation available yet. Click "Add documentation" to contribute!
F32 0.0No documentation available yet. Click "Add documentation" to contribute!
Embed<ValueVector3> {
"ConstantValue": [
0,
0,
0
],
"Dynamics": null
}No documentation available yet. Click "Add documentation" to contribute!
Vec3 [
0,
0,
0
]No documentation available yet. Click "Add documentation" to contribute!
U8 0No documentation available yet. Click "Add documentation" to contribute!