Skip to content

Class 0x9c1d99c0

Class Documentation

Edit documentation

Damage-number formats for a group of spells.

The client asks the unit for a spell and a damage-number type. It walks the list in order and uses the first entry whose spells contains that spell. From that entry it takes the format for the damage-number type, and the combinable format. If no entry matches, the list has no effect on the damage number.

Properties

0x80cf3335

Embed<0x7a1a2d27>
Default value
{
  "CombinableDamageFormat": "0x0",
  "AbsorbedDamageFormat": "0x0",
  "DefaultTrueDamageFormat": "0x0",
  "CriticalMagicalDamageFormat": "0x0",
  "CriticalPhysicalDamageFormat": "0x0",
  "DefaultMagicalDamageFormat": "0x0",
  "CriticalTrueDamageFormat": "0x0",
  "DefaultPhysicalDamageFormat": "0x0"
}
Edit documentation

The formats to use, each a link to a FloatTextFormattingData. The client picks one by damage-number type:

Damage-number type Format
16 DefaultPhysicalDamageFormat
6 CriticalPhysicalDamageFormat
17 DefaultMagicalDamageFormat
7 CriticalMagicalDamageFormat
18 DefaultTrueDamageFormat
8 CriticalTrueDamageFormat
33 AbsorbedDamageFormat

For any other type, and for a format left empty, the entry does not change the format. CombinableDamageFormat, when set, is used for every match, whatever the type.

spells

List2<Hash> = []
Edit documentation

The spells this entry applies to. Each item is resolved as a link to a spell object, and the client compares the name of that spell with the spell of the damage. An item that does not resolve to a spell matches nothing.

Referenced by 1 class · 1 property