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ByCharLevelInterpolationCalculationPart

Class Documentation

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A character-level part that interpolates linearly from mStartValue at level 1 to mEndValue at the default maximum level M of the map:

t = x / (M - 1)
value = (1 - t) * mStartValue + t * mEndValue

x is L - 1, where L is the champion level of the caster. With mScaleByStatProgressionMultiplier, x is the caster's stat progression value at level L instead.

Properties

mEndValue

F32 = 0
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The value at the default maximum level of the map.

mScaleByStatProgressionMultiplier

Bool = false
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When set, the interpolation uses the caster's stat progression value at the current level instead of L - 1.

mScalePastDefaultMaxLevel

Bool = true
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When set, levels above the default maximum level continue the line past mEndValue. When clear, the client clamps the level to the maximum level first, so the value stops at mEndValue.