mEndValue
F32 = 0 The value at the default maximum level of the map.
A character-level part that
interpolates linearly from mStartValue at level 1 to mEndValue at the default
maximum level M of the map:
t = x / (M - 1)
value = (1 - t) * mStartValue + t * mEndValue
x is L - 1, where L is the champion level of the caster. With
mScaleByStatProgressionMultiplier, x is the caster's stat progression value at
level L instead.
F32 = 0 The value at the default maximum level of the map.
Bool = false When set, the interpolation uses the caster's stat progression value at the current level instead of L - 1.
Bool = true When set, levels above the default maximum level continue the line past mEndValue. When clear, the client clamps the level to the maximum level first, so the value stops at mEndValue.
F32 = 0 The value at level 1.