The breakpoints, sorted by level. The same ordering rule as for ByCharLevelBreakpointsCalculationPart.mBreakpoints applies.
ByCharLevelNamedDataValueBreakpointsCalculationPart
Inheritance 2 ancestors · 5 siblings
Class Documentation
Edit documentationA character-level part that works like ByCharLevelBreakpointsCalculationPart, but takes every amount from a named data value of the owner at the spell level of the context. Only the breakpoint levels are constants.
Properties
InitialBonusPerLevelDataValue
Hash = "0x0" Name of the data value that gives the amount added per level until the first breakpoint.
Level1DataValue
Hash = "0x0" Name of the data value that gives the value at level 1.