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ByCharLevelNamedDataValueBreakpointsCalculationPart

16.1

Class Documentation

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A character-level part that works like ByCharLevelBreakpointsCalculationPart, but takes every amount from a named data value of the owner at the spell level of the context. Only the breakpoint levels are constants.

Properties

InitialBonusPerLevelDataValue

Hash = "0x0"
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Name of the data value that gives the amount added per level until the first breakpoint.

Level1DataValue

Hash = "0x0"
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Name of the data value that gives the value at level 1.