EndDataValue
Hash = "0x0" Name of the data value that gives the value at the default maximum level of the map.
A character-level part that works like ByCharLevelInterpolationCalculationPart, but takes the start and end values from named data values of the owner at the spell level of the context.
Hash = "0x0" Name of the data value that gives the value at the default maximum level of the map.
Bool = false When set, the interpolation uses the caster's stat progression value at the current level instead of L - 1.
Bool = true When set, levels above the default maximum level continue the line past the end value. When clear, the value stops at the end value.
Hash = "0x0" Name of the data value that gives the value at level 1.