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ByCharLevelNamedDataValuesInterpolationCalculationPart

15.19

Class Documentation

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A character-level part that works like ByCharLevelInterpolationCalculationPart, but takes the start and end values from named data values of the owner at the spell level of the context.

Properties

EndDataValue

Hash = "0x0"
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Name of the data value that gives the value at the default maximum level of the map.

ScaleByStatProgressionMultiplier

Bool = false
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When set, the interpolation uses the caster's stat progression value at the current level instead of L - 1.

ScalePastDefaultMaxLevel

Bool = true
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When set, levels above the default maximum level continue the line past the end value. When clear, the value stops at the end value.

StartDataValue

Hash = "0x0"
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Name of the data value that gives the value at level 1.