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ContextualActionTriggerEvent

Class Documentation

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An action that fires another situation. The action itself does nothing and succeeds. The client then fires mHashedSituationTrigger as a chained situation on the component of every unit in the game, not only on the owner (see IContextualAction). Every unit whose data defines the key runs its rules for it.

The client runs trigger event actions only from emotes, situations fired by the server and chained situations. A trigger event action in a rule of any other situation never runs.

Properties

mHashedSituationTrigger

Hash = "0x0"
16.10
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The situation key to fire, as the FNV-1a hash of the lowercased situation name. If it equals the key of the situation that ran the action, the client fires nothing and counts the action as failed.

Referenced by 1 class · 1 property