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ContextualRule

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ContextualRule is used to trigger audio, animation, or situation events. These events can be triggered either unconditionally when the ContextualSituation occurs, or conditionally by adding mConditions to the ContextualRule. Currently available mConditions can be found on the IContextualCondition page. ContextualSituation respects everything you add inside a ContextualRule, meaning that mPriority can also be used. If two separate ContextualSituations collide, the one with the higher mPriority value will take precedence and trigger over the other.

Properties

0x913543b4

Pointer<0x66dc7e9b> = null
16.11
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0xea4213a0

Pointer<0x28556403> = null
16.19
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ActiveVoiceOver

Bool = true
14.20
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CanStompSelf

Bool = false
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ChanceWeight

F32 = 1
13.22
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StompLowerPriority

Bool = true
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mConditionRelationship

U32 = 0
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mOverrideCacCooldown

Bool = false
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mPriority

Option<I32> = null
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Referenced by 1 class · 1 property