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EnvironmentBakedLightingShadingModel

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The environment shading model for map meshes that are lit by two baked lightmaps: a baked light texture and a stationary light texture, each with a scale and bias. The loader also uses this layout for a mesh whose material has no shading model. See IEnvironmentShadingModel for the lighting block in the .mapgeo file and the shader resources that the mesh binds.