EnvironmentBakedLightingShadingModel
Inheritance 2 ancestors · 3 siblings
- IX3dShadingModel
- IEnvironmentShadingModel
- EnvironmentBakedLightingShadingModelcurrent
- EnvironmentPbrDynamicShadingModel
- EnvironmentPbrShadingModel
- EnvironmentUnlitShadingModel
- IEnvironmentShadingModel
Class Documentation
Edit documentationThe environment shading model for map meshes that are lit by two baked lightmaps: a
baked light texture and a stationary light texture, each with a scale and bias.
The loader also uses this layout for a mesh whose material has no shading model. See
IEnvironmentShadingModel for the lighting block in
the .mapgeo file and the shader resources that the mesh binds.