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EnvironmentPbrDynamicShadingModel

13.16

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The environment shading model for map meshes that have a stationary light lightmap and a reflection probe, but no baked light texture. See IEnvironmentShadingModel for the lighting block in the .mapgeo file.

The client loads the probe as a plain texture and binds it as ENV_PROBE, with the float from the file as ENV_PROBE_SCALE. Unlike EnvironmentPbrShadingModel, it does not use the shared probe array.