EnvironmentPbrDynamicShadingModel
Inheritance 2 ancestors · 3 siblings
- IX3dShadingModel
- IEnvironmentShadingModel
- EnvironmentBakedLightingShadingModel
- EnvironmentPbrDynamicShadingModelcurrent
- EnvironmentPbrShadingModel
- EnvironmentUnlitShadingModel
- IEnvironmentShadingModel
Class Documentation
Edit documentationThe environment shading model for map meshes that have a stationary light lightmap and
a reflection probe, but no baked light texture. See
IEnvironmentShadingModel for the lighting block in
the .mapgeo file.
The client loads the probe as a plain texture and binds it as ENV_PROBE, with the float
from the file as ENV_PROBE_SCALE. Unlike
EnvironmentPbrShadingModel, it does not use the
shared probe array.