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EnvironmentPbrShadingModel

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The environment shading model for map meshes that have the two baked lightmaps of EnvironmentBakedLightingShadingModel and a reflection probe. See IEnvironmentShadingModel for the lighting block in the .mapgeo file.

The client loads the probe into its shared probe array, once per probe, and binds ENV_PROBE_INDEX, the probe's index in that array. The float that follows the probe name in the file is not used.