EnvironmentPbrShadingModel
Inheritance 2 ancestors · 3 siblings
Class Documentation
Edit documentationThe environment shading model for map meshes that have the two baked lightmaps of
EnvironmentBakedLightingShadingModel and
a reflection probe. See IEnvironmentShadingModel
for the lighting block in the .mapgeo file.
The client loads the probe into its shared probe array, once per probe, and binds
ENV_PROBE_INDEX, the probe's index in that array. The float that follows the probe name
in the file is not used.