mFlexID
U32 = 0 Index of the flex slot, 0, 1 or 2. Any other value reads 0, so the property has no effect.
An additive flex value with a three-component amount. The holder adds
flex * mValue to its base property, per component.
FlexValueFloat describes the slot reads.
U32 = 0 Index of the flex slot, 0, 1 or 2. Any other value reads 0, so the property has no effect.
Amount added per unit of flex value, a ValueVector3.
Pointer<FlexValueVector3> flexBirthVelocity Pointer<FlexValueVector3> Pointer<FlexValueVector3> Pointer<FlexValueVector3> flexBirthVelocity Pointer<FlexValueVector3>