mFlexID
U32 = 0 Index of the flex slot, 0, 1 or 2. Any other value reads 0, so the property has no effect.
An additive flex value: a flex slot index and an animated amount. The holder adds
flex * mValue to its base property, where flex is the current value of the slot.
Flex values on VfxEmitterDefinitionData describes
the three slots, where their values come from, and the properties that apply the flex
value twice. This page also covers the slot rules of
FlexValueVector2, FlexValueVector3
and FlexTypeFloat.
mFlexID is 3 or more, or no source fills the slot, the slot reads 0.audioParameterFlexID.U32 = 0 Index of the flex slot, 0, 1 or 2. Any other value reads 0, so the property has no effect.
Amount added per unit of flex value, a ValueFloat. The holder adds flex * mValue to its base.
Pointer<FlexValueFloat> flexRate Pointer<FlexValueFloat> Pointer<FlexValueFloat> flexParticleLifetime Pointer<FlexValueFloat>