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LastHitAssistConfig

15.8

Class Documentation

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Turns on the ability last-hit indicator. For a spell that takes part, the client predicts the spell's damage against a nearby unit and compares it with the unit's health. On the unit's health bar it then draws either a marker that the spell would kill the unit, or a segment that shows the damage the spell would do.

Properties

DisabledQueueIds

List2<U32> = []
16.5
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Queue ids in which the indicator stays off. The client checks the list against the queue id of the game when the config is loaded.

LastHitAssistRadius

F32 = 1200
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The range, in world units, within which units get the indicator.

RankedEnabled

Bool = false
16.5
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When true, the indicator also works in ranked games.